degree in animation and vfx la salle campus barcelona

Bachelor in Animation and VFX

Become a professional in 3D computer generated imagery, including special effects and 3D artwork. The Degree in Animation at La Salle Campus Barcelona is the first official undergraduate degree program in Catalonia.

Final thesis

Description: 

The Final Degree Project (FDP) consists of the development of an animation or visual effects (VFX) project that integrates all stages of the professional production pipeline. It is a year-long project divided into four phases: idea definition, technical and artistic development, submission of the report, and a public defense before an examination board. The course emphasizes collaborative work and the ability to manage complex projects independently and professionally.

  • Definition — Registration of the group and project in the eSecretary (until December 15th)
  • Production Development — Partial deliverables and group pitches with follow-up sessions to receive feedback
  • Submission — Deposit of the report (until May 31st or September 15th)
  • Defense — Collective presentation and individual defense before the examination board (July/October)

Type Subject
Tercer - Obligatoria
Semester
Annual
Course
4
Credits
24.00

Titular Professors

Previous Knowledge: 

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Objectives: 

The Final Degree Project (FDP) consists of the development of an animation or visual effects (VFX) project that integrates all stages of the professional production pipeline. It is a year-long project divided into four phases: idea definition, technical and artistic development, submission of the report, and a public defense before an examination board. The course emphasizes collaborative work and the ability to manage complex projects independently and professionally.

  • Definition — Registration of the group and project in the eSecretary (until December 15th)
  • Production Development — Partial deliverables and group pitches with follow-up sessions to receive feedback
  • Submission — Deposit of the report (until May 31st or September 15th)
  • Defense — Collective presentation and individual defense before the examination board (July/October)

Contents: 

Main objectives:

  • Technical Mastery — Apply advanced animation and VFX techniques to create an audiovisual piece.
  • Project Management — Plan all stages of production: research, organization, and information management.
  • Teamwork — Manage multidisciplinary teams effectively.
  • Professional Communication — Communicate the process and final outcome, both in writing and orally, before a specialized audience.
  • Professional Profile — Create a demo reel that reflects the individual contribution within the collective project.

Methodology: 

The methodology is based on simulating a professional production environment, where students work in multidisciplinary teams taking on specialized roles —much like those in a real 3D animation or VFX studio. The project evolves iteratively through regular follow-up meetings with the supervisor, who acts as a production overseer, guiding both technical and creative decisions at each stage. Group sessions foster internal communication, collective problem-solving, and consensus-based decision-making, while personal work ensures the individual development of each team member. This approach combines creative autonomy with continuous supervision, replicating the dynamics of a real professional pipeline from pre-production through to the final delivery and defense of the project.

Evaluation: 

  • Project follow-up (70%) — partial deliverables (Pitch WIP)
  • Report (10%) — Written document
  • Defense (10%) — Final presentation before the examination board
  • Individual contribution / Reel (10%) — Personal work and professional prof

Evaluation Criteria: 

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Basic Bibliography: 

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Additional Material: 

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