Bachelor in Digital Arts: New Media and Concept Art

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Animation II

Description: 
Throughout the previous semester, we analyzed, studied and interpreted the elements and techniques needed to create a 2D animation, and learned how the industry has been perfecting the technique to this day. This semester, we will take on another challenge and expand the areas given in the previous semester, to enter more advanced 3D animation techniques.
Type Subject
Tercer - Obligatoria
Semester
Second
Course
2
Credits
6.00

Titular Professors

Previous Knowledge
Objectives

RA.71 The student knows and knows how to choose the most appropriate 3D digital animation techniques in
each case.
RA.72 Students are able to create simple 3D content

Contents

UNIT 1. Simple cut-out character development
UNIT 2. Introduction to body mechanics. 3D animation
UNIT 3. Character design and environment creation. 3D rigging
UNIT 4. Body Mechanics

Methodology

It works through different active teaching methodologies and project-based learning. Although there are Master
Classes, the demonstrative and practical ones predominate. These are carried out by the students individually with the
continuous supervision of the teacher.
At certain moments of the syllabus, learning based on problems and exercises is applied, so that the student has to
face situations that make him leave his comfort zone. In this process, the student has to think about solving more
complex situations by merging various techniques and applying the theory.
At the beginning of each session, any doubts that resulted from the previous practice or session are resolved.
Afterwards, the theoretical-practical part is discussed so that students have the knowledge and tools necessary to
develop the approaches and achieve the new goals.
Didactic activities are offered with specific audiovisual material to become familiar with the technical vocabulary and
develop their professional growth through practice and experience.
At the beginning of the course, the exercises that make up the continuous assessment of the entire semester and the
route to follow to achieve the purpose of the subject are presented.
At the beginning of the most important practices there is a reception of preparation, and at the end, a closing to draw
conclusions and learn from mistakes.

Evaluation

There will be 3 partial internships corresponding to each of the topics of the subject. And a final project that It
will be a summary of the activities done in the subject.
In order to assess whether the student has achieved an adequate degree of the objectives pursued by the subject, they
are used different activities of continuous evaluation, with an approximate frequency of monthly.
Of the final grade, 10% is for class attendance and participation.
Deliveries must comply with the established rules and deadlines.
The minimum grade for deliveries to average is 4.
The student passes the ordinary call only if he has a class attendance of more than 70%, has completed 100%
of the different activities and the average mark exceeds 5.
In the event that the student does not pass the ordinary call, he / she will be entitled to an Extraordinary Call in July
and must submit those internships with a grade below 4.
The categorization of the evaluation activities of the subject is as follows: -
Partial Internships: Highly Significant.
- Final practice: highly significant.

Evaluation Criteria
Basic Bibliography

Williams, R., Animator's Survival Kit, Faber and Faber, Lonson 2009 Thomas,
F. Johnston O., Illusion of life, Hipéryon, 1997
Bendazzi, G., Cartoons. 100 años de cine de animación, Ocho y Medio, Madrid 2003 Silver
S., The Silver Way, Design Studio Press, 2017
Catmull E., Creatividad S.A, PRHGE, Barcelona 2014
?Blender 2.80 Reference Manual.?, Blender Foundation, https://docs.blender.org/manual/en/latest.Siddi, Francesco.
?Get Started: Blender fundamentals? Blender Cloud Courses, Blender Foundation,
https://cloud.blender.org/p/blender-fundamentals.
?Fresh Blender News, Every Day?, Blendernation, https://www.blendernation.com
?Home of the Blender Community?, BA: Blenderartist.org, https://blenderartists.org

Additional Material