Degree in Animation and VFX

Become a professional in 3D computer generated imagery, including special effects and 3D artwork. The Degree in Animation at La Salle Campus Barcelona is the first official undergraduate degree program in Catalonia.

Textures

Description
Theoretical and practical course, intended to get texturized assets (created in advance during the first semester), through Subtance Painter and The Foundry Mari software. It will give the final visual aspect to the models, either on cartoon style or in a more photorealistic aspect for VFX.
Type Subject
Tercer - Obligatoria
Semester
Second
Course
2
Credits
4.00

Titular Professors

Previous Knowledge
Objectives

The main goal of this course is provide the students with the knowledge to create their own texture pipeline and look-dev, for Hero assets, props and environments, for VFX as well as for Animation.

Contents

Masks
Brushes (customize)
Smart materials
Channels(Layers (color, specular, roughness, normal, bump, etc)
Layers
Bake
Texture maps (bump, normal, displacement, id, color or diffuse, subsurface scattering, etc)

Methodology
Evaluation
Evaluation Criteria
Basic Bibliography

DEMERS, O. 2002. Digital Texturing and Painting. San Francisco: New Riders.
LANIER, L. 2008. Advanced Maya Texture and Lighting. Berkeley: Sybex.

Additional Material