Description
The subject introduces the student to the knowledge and application of the real-time motors used in video games and VFX productions.
Type Subject
Optativa
Semester
Second
Credits
5.00
Titular Professors
Professor
Professor
Professors
Previous Knowledge
Objectives
Know thoroughly the use of a real-time engine like UNREAL to know the peculiarities of creating 3D art for video games and explore the possibilities that this tool provides for VFX.
Contents
Introduction to Unreal Engine
Level Design
Lighting
Materials/Shaders
Particles
Terrain and vegetation
Cameras and Animation
Programming with Blueprints
Packaged project
Virtual Reality
Methodology
Evaluation
Evaluation Criteria
Basic Bibliography
Additional Material
https://www.unrealengine.com/
https://www.unrealengine.com/en-US/resources
Unreal Engine 4 for Beginners Paperback February 8, 2017, David Nixon
Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings,Tom Shannon