Description
Students learn the basic concepts of the Maya program.
Type Subject
Primer - Obligatoria
Semester
Annual
Course
1
Credits
6.00
Titular Professors
Academic Coordinator
Professors
Previous Knowledge
Objectives
The student is able to apply the digital foundations of the creation of objects and environments for an
animation production with 3D modeling and texture mapping
Contents
Tools (MAYA):
General description of the Maya interface
Primitives and objects
Introduction to Maya modeling
Materials and textures
Introduction to Illumination and Rendering
Using Arnold materials
Methodology
Evaluation
Evaluation Criteria
Basic Bibliography
Digital Lighting and Rendering (Jeremy Birn)
Mastering Autodesk Maya: Autodesk Official Press (Todd Palamar)
Additional Material