degree in animation and vfx la salle campus barcelona

Bachelor in Animation and VFX

Become a professional in 3D computer generated imagery, including special effects and 3D artwork. The Degree in Animation at La Salle Campus Barcelona is the first official undergraduate degree program in Catalonia.

Projects III

Description: 

The Project III course is the beginning of the final TFG of the career. During this year, students will form teams and work on the pre-production and planning of their final project. Through the curricular integration of the rest of the subjects of the course, they will develop an animation or VFX project as a team. The pre-production of the final project will consist of the elaboration of the production idea, conceptualization, and narrative. They will create the designs and concepts of characters, environments, as well as the planning of the project, VFX breakdowns, scopes of the project, and definition of the possible technologies to be used. The results of the project carried out by the students will be based on characteristic products of the animation and VFX industry, such as movies, series, videogames, short films, etc. These products will be shown in four presentations in pitch format, which will take place during the academic year.

Type Subject
Tercer - Obligatoria
Semester
Annual
Course
3
Credits
10.00
Previous Knowledge: 

Successful completion of Project I and II, with solid knowledge of pre-production, narrative, and basic concepts of animation and VFX. Experience in teamwork and creative project development is recommended.

Objectives: 

  • Form work teams for the development of the final degree project.
  • Develop the pre-production and planning of the final degree project.
  • Elaborate the production idea, conceptualization, and narrative of the project.
  • Create designs and concepts of characters and environments.
  • Carry out project planning, VFX breakdowns, and scope definition.
  • Define the technologies to be used in the project development.
  • Present the project in four pitch-format presentations during the academic year.
  • Understand the processes of creating ideas for animation, VFX, or video game projects.
  • Learn pipeline creation and production methods in the industry.
  • Select and create the pre-production of a project as a final degree project.

Contents: 

Content 1: Course presentation - Project ideas.

Content 2: Creation of individual ideas.

Content 3: Presentation of ideas.

Content 4: Logline - Tagline.

Content 5: Synopsis - Story Spine.

Content 6: Character arcs.

Content 7: Storyboard and Animatic.

Content 8: Narrative Circle.

Content 9: Project Planning.

Content 10: Shotgrid and Pipeline.

Content 11: Geometric Shot Composition.

Content 12: VFX Breakdowns.

Content 13: Memo and Promotional Material Creation.

Methodology: 

At the beginning of each class, the concepts and corresponding theory will be explained, where the professor will introduce certain basic concepts of the subject and will contextualize the student in methods and strategies of how to apply them in their practical work. Once the team meetings have been held, the students will work on their projects to prepare the necessary material for the presentations that will be made during the classes. Once the project is created, global presentations will be made where all students will participate in the pitch and each student will give feedback to their peers through surveys and analysis of the results.

The primary methodologies include:

MD 1: Problem classes and exercises.

MD 4: Seminar.

MD 6: Project Based Learning.

MD 7: Flipped Classroom.

Evaluation: 

In the course, the assessment is based on the grades obtained from 4 presentations during the year, after the end of the project week, where the students work on their project.

The final grade is calculated from the average of the grades obtained in each semester.

Presentations:

  • Presentation 1: 25%
  • Presentation 2: 25%
  • Presentation 3: 25%
  • Presentation 4: 25%
  • Total Assignment assessment: 100%

Evaluation Criteria: 

  • Quality of the pitch-format presentation: clarity, communication, and persuasive ability.
  • Development and coherence of the production idea, conceptualization, and narrative.
  • Quality of character and environment designs and concepts.
  • Adequacy of project planning, VFX breakdowns, and scope definition.
  • Appropriate use of the technologies defined for the project.
  • Teamwork and collaboration skills.
  • Active participation in feedback sessions and peer surveys.

Basic Bibliography: 

  • Pixar Storytelling: Rules for Effective Storytelling Based on Pixar's Greatest Films.
  • The Animator's Survival Kit.
  • El arte de contar bien una historia: 101 estrategias para el storytelling.
  • Timing for Animation.
  • Loglines in the Wild: Case Studies in Crafting an Incredible Story Pitch.