Description:
The subject introduces the student to the knowledge and application of the real-time motors used in video games and VFX productions.
Type Subject
Tercer - Obligatoria
Semester
Second
Course
3
Credits
5.00
Titular Professors
Professor
Professor
Professors
Previous Knowledge:
Objectives:
Know thoroughly the use of a real-time engine like UNREAL to know the peculiarities of creating 3D art for video games and explore the possibilities that this tool provides for VFX.
Contents:
Introduction to Unreal Engine
Level Design
Lighting
Materials/Shaders
Particles
Terrain and vegetation
Cameras and Animation
Programming with Blueprints
Packaged project
Virtual Reality
Methodology:
Evaluation:
Evaluation Criteria:
Basic Bibliography:
Additional Material:
https://www.unrealengine.com/
https://www.unrealengine.com/en-US/resources
Unreal Engine 4 for Beginners Paperback February 8, 2017, David Nixon
Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings,Tom Shannon