Methodology
The Postgraduate course in Visual Effects is based on the Learning by Challenge methodology, which consists of learning through real cases presented by the visual effects sector.
The faculty is made up of leading professionals in the industry and you will be able to participate in real productions.
In each of the modules, the needs of the different tasks in the projects of production of sequences with effects, the most appropriate solutions for each case, and practices with the industry standard tools will be exposed:
- Substance Painter for textures
- Maya as a fundamental modeling and animation program
- Zbrush for organic modeling
- Nuke for composition
- Davinci for color correction
- Houdini for simulation
- Arnold as a rendering engine
- Photoshop for concept art development