The Concept Art course reviews and deepens the principles of drawing and design to create high-quality concept art that serves as a foundation for the design of characters, environments, and visual elements in any type of animated production (video games, series, films, etc.). Students will develop their creativity, visual communication skills, and understanding of artistic design principles.
It provides creative and artistic profiles with structured workflows to organize the creative process and enhance design exploration and variation, as well as tools to increase efficiency and adapt to the demanding pace of professional productions.
It also complements and reinforces knowledge of anatomical canons and aesthetic proportions, enhancing the visual sensitivity and skills of 3D artists in other areas of the pipeline.
Titular Professors
Professors
Fundamentals of drawing, Photoshop, and Maya
The main objective of the course is to provide students with the skills and techniques necessary to create high-quality concept art:
- Aesthetic awareness: Assimilation of canons, shape language, and color theory.
- Creative and technical development: Stimulating creativity and cross-disciplinary thinking by providing tools and workflows to approach the creative process.
- 3D resources: Applying 3D tools and techniques in the visual development of projects to improve workflow efficiency.
1. World Building: Creation of coherent, believable, and engaging worlds.
2. Props: Creation of environmental elements, objects, or vehicles.
3. Architecture: Basic architectural principles applied to Concept Art.
4. Flora Design: Design of plants, flowers, trees, etc.
5. Fauna Design: Creation of animals and other creatures inhabiting the created world.
6. Character Design: Basic principles for designing visually appealing and project-appropriate characters.
7. Environment and Scene Design: Creation of believable, lively, and coherent environments.
8. Narrative: Understanding the importance of storytelling within the created world.
The course methodology combines theoretical sessions, practical demonstrations, analysis of reference works, and supervised practical exercises that can be adapted to different student levels and interests. Teamwork and peer feedback are encouraged to enrich the creative process. Each class includes practical exercises so students can apply the knowledge and techniques acquired. Short independent practical exercises are also carried out during class.
To evaluate whether students have achieved an adequate level of the course objectives, different continuous assessment activities are used, including in-class exercises and weekly submissions of the different parts of their personal project.
The main goal is to help students keep up with the course, develop an effective workflow, and receive individualized guidance while progressively assimilating the content.
Submissions must hand in each assigment within the established deadlines and following its requirements.
Students have the right to review.
The maximum grade that can be obtained in the extraordinary evaluation is 5.
The evaluation board will apply the regulations by assessing the student's progress and academic performance.
S. Robertson, M. Yamada,K. Le. The Skillful Huntsman: Visual Development of a Grimm Tale
M. Mateu-Mestre. Framed Ink: Drawing and Composition for Visual Storytellers
A. Amidi. The Art of Pixar: 25th Anniversary
A. Amidi. The Art of Pixar Short Films
C.Solomon. The Art of Toy Story 3
M. Cotta Vaz. The Art of Finding Nemo
M. Cotta Vaz. The Art of The Incredibles
T. Miller-Zarneke. The Art of How to Train Your Dragon
R. Zahed. Spider-Man: Into the Spider-Verse - The Art of the Movie
J. Gurney. Imaginative Realism: How to Paint What Doesn't Exist
J. Canemaker. The Art and Flair of Mary Blair: An Appreciation
C. Solomon. The Art of Frozen
Additional content will be provided in class.