Degree in Animation and VFX

Become a professional in 3D computer generated imagery, including special effects and 3D artwork. The Degree in Animation at La Salle Campus Barcelona is the first official undergraduate degree program in Catalonia.

Look development

Description
The subject introduces the student to the knowledge and application of the properties of materials, lights and rendering for VFX & Animation using the Arnold Renderer engine. Bases, application, techniques and different situations to obtain a professional work pipeline. From the idea to the pre-composition.
Type Subject
Tercer - Obligatoria
Semester
First
Course
2
Credits
3.00

Titular Professors

Previous Knowledge
Objectives

The main objective of this course is to provide the student with the necessary knowledge to:

• Know the theoretical concepts related to the physics of materials and lights, together with the technology in which they are linked.
• Construction of a professional pipeline aimed at production.
• Work in linear color space: texture - render - postproduction
• Use of the EXR Multilayer format.
• Use of the Arnold Renderer engine.
• Solid creation of materials and use of shaders for the preparation of dielectric and Metals
• Creation of skin and hair materials
• Properties of light and its application
• Postproduction of light properties
• Lighting studio
• CG integration in static image
• Interior, exterior and character lighting techniques
• LPE operation
• Lighting optimization techniques
• Lighting blocking postproduction

Contents

Introduction to Material Editor and Viewport

Lights

Linear color space

Arnold Renderer

Look Dev

Creation of materials

Methodology
Evaluation
Evaluation Criteria
Basic Bibliography

Digital Lighting and Rendering. Jeremy Birn. Link
Color and Light: A Guide for the Realist Painter (James Gurney Art). Link
Efficient Cinematic Lighting. Jeremy Vickery. Gnomon Workshop. Link
Xuan Prada. Elephant VFX. Link
Arvid Schneider. Youtube Channel. Link

Additional Material