Titular Professors
The main objective of this course is to provide the student with the necessary knowledge to:
Know the theoretical concepts related to the physics of materials and lights, together with the technology in which they are linked.
Construction of a professional pipeline aimed at production.
Work in linear color space: texture - render - postproduction
Use of the EXR Multilayer format.
Use of the Arnold Renderer engine.
Solid creation of materials and use of shaders for the preparation of dielectric and Metals
Creation of skin and hair materials
Properties of light and its application
Postproduction of light properties
Lighting studio
CG integration in static image
Interior, exterior and character lighting techniques
LPE operation
Lighting optimization techniques
Lighting blocking postproduction
Introduction to Material Editor and Viewport
Lights
Linear color space
Arnold Renderer
Look Dev
Creation of materials
Digital Lighting and Rendering. Jeremy Birn. Link
Color and Light: A Guide for the Realist Painter (James Gurney Art). Link
Efficient Cinematic Lighting. Jeremy Vickery. Gnomon Workshop. Link
Xuan Prada. Elephant VFX. Link
Arvid Schneider. Youtube Channel. Link