The course proposes an introduction to 3D modeling through the ZBrush platform in order to obtain, by carrying out a series of exercises, the basic knowledge of the tools and permit the student to be able to create an anthropomorphic character and modeling digitally model by applying the previous knowledge acquired in the first course in subjects such as Drawing, Modeling and Anatomy.
Titular Professors
The course aims to introduce students to digital sculpting through ZBrush, familiarizing them with its interface, basic tools, and professional workflows. The curriculum focuses on anatomical construction through hyper?realistic busts and hands, integrating techniques such as Dynamesh, ZRemesher, and the use of alphas, layers, and posing. Students will develop stylized characters and their own projects, from concept to final render, gaining autonomy throughout the entire digital sculpting process.
Unit 1. Introduction to ZBrush.
Introduction to digital sculpting. Presentation of the ZBrush program environment (i) & (ii)
Primitive Shapes / Polymesh / Basic Masks & Brushes
Unit 2. Construction of an anatomical bust
Introduction to Dynamesh
Application of Dynamesh / Brush control / References / Basic cranial structure
Exercise 1: Modeling an anatomical bust combined with a freely chosen concept
Unit 3. Structure of a hand
Creation with Workflow – From design to Render
Use of ZRemesher / Application of Alphas / Layers / Posing / Decimation / Lightset in Blender
Exercise 2: Creation of a hyper-realistic hand with pose and render in Blender
Unit 4. Construction of a Toy character
Introduction to character modeling
Blocking in ZBrush / Clothing / Hair / UVs / HardSurface
Exercise 3: Creation of a Toy
Unit 5. Personal project.
Creation of an anthropomorphic character
Concepts / turn around / basic modeling / Delivery Portfolio
Exercise 5: Creation of a complete sculptural project
The subject will work through different teaching methodologies. At the beginning of each unit there will be a master class where the teacher will introduce certain basic concepts and contextualize the student in the proces. From here, the student will have a series of audiovisual material and didactic activities based on the active methodologies with which he will acquire the knowledge of the different stylistic disciplines from the 3D software, Zbrush. From the beginning of the course the student will be presented with a personal project to develop throughout the course and to present as a practice at the end of the course.
MD 0: Master Class.
MD 1: Classes with problems and exercices
MD 4: Seminar.
MD 6: Project based learning.
MD 8: Gamification
MD 9: Peer Instruction.
Assessment – Regular Call
Submission of Exercises 1–2–3: 50% (10%, 15%, and 25% respectively)
Minimum grade required to be included in the final average: > 4/10.
Presentation of the Personal Project: 40% (Unit 5)
Minimum grade required to be included in the final average: > 4/10.
Continuous Assessment: 10%
Based on the student’s engagement in class, submission of exercises, final dossier, and the instructor’s academic judgement.
Assessment – Extraordinary Call
In exceptional cases (accident, illness, etc.), students who do not pass the regular assessment have the possibility to pass the course in the extraordinary assessment call.
These criteria apply to all assessment calls:
If exams, exercises, or assignments submitted by the student do not demonstrate correct written expression, grammar, and spelling, the maximum grade will be 4.
If the conditions required to pass the assessment are not met, the maximum grade will be 4.
Students have the right to request a review of their exam grade on the date set by the instructor. During the review, the student’s grade may be raised or lowered.
VV.AA. Beginner's Guide to ZBrush. 3dtotal Publishing . 2017 ISBN: 978-1-909414-50-1