Titular Professors
Learning Outcomes of this subject are:
RA.145 The student will be able to create non-natural environments through 2D and 3D digital techniques.
Exercise 1:
This ungraded task aims to assess students' level in the basic concepts of environment design. A free-design exercise for
a visual environment.
Creation of environment thumbnails. Line and stain technique. Learning how to plan these thumbnails and use this
technique.
Initial sketch of key environment elements. Study of initial environment planning, identifying key elements to create and
how to develop them.
Selection and finalization of the environment's final sketches. Staging all the created key elements, composition, and
visual environment narrative.
Visual planning prior to 3D development. Identifying which parts will be modeled and which will be drawn over, learning
how to plan these types of environments and optimize time.
Basic modeling for the distribution of elements in space. Creation of basic objects to build the 3D environment and
organize the space.
Exercise 2:
Lighting and camera placement, and base render. Study and theory of light and composition using the lights and cameras
in the 3D modeling program.
Painting using different techniques over 3D renders. Preparation of key images and digital painting, techniques such as
photobashing, lighting, and depth layer organization.
Exercise 3:
Object design applied to environments. Object development techniques and design based on the environment.
Final touch-up and image presentation. Use of advanced techniques to add visual effects and enhance key images.
The student will create a continuous project during visual environment classes, applying all the theories taught in this
project. In each class, the theory of a fundamental field for environment design will be introduced, and in the same class,
it will be applied in the exercise on the same project. With cumulative learning on the same project, students will be
able to assimilate and understand the fundamental theoretical and practical concepts of how to design an environment.
Project: Development of an environment in 3 key images.
Phase 1: Design, Research, Sketch Creation.
Phase 2: Visual development in sketch format of individual elements of the environment.
Phase 3: Creation of the basic environment through basic 3D modeling and generation of the 3 base images.
Phase 4: Digital painting and final finishing of the 3 images.
Given that it is a predominantly practical subject, the evaluation will be based on the timely submission of the works corresponding
to the outlined phases.
Phase 1: 20% Phase 2: 25% Phase 3: 25% Phase 4: 30%
Extraordinary evaluation:
Only in cases of exceptionality (accident, illness...), a student who does not pass the ordinary evaluation has the option to pass the
subject in the extraordinary evaluation period.
Evaluation criteria for all sessions:
If the conditions for passing the evaluation are not met, the maximum grade will be a 4.
The student is entitled to a review of the grade on the day stipulated by the professor. During the review, the student's grade may
be increased or decreased.
Use of AI tools: If AI tools are used in any activity, a paragraph should be indicated stating what AI was used for and
what indications were used to obtain the results. Failure to do so is a violation of academic honesty policies