Degree in Multimedia Engineering - Minor in Videogames

Degree in Multimedia Engineering - Minor in Videogames

Enrol in a Multimedia Engineering Degree at La Salle and be ready to become an excellent professional in technological integration by acquiring a strong technical and artistic background.

3D Computer Graphics

Description
In this course students learn how to programme a system capable of rendering an interactive 3D graphics visualisation, and understand the basic calculations and concepts that underpin the relevant algorithms
Type Subject
Tercer - Obligatoria
Semester
First
Course
2
Credits
5.00
Previous Knowledge

Knowledge of C programming language

Good base of algebra

Objectives

The primary objective is to reach a sufficient level of theoretical knowledge in order to implement basic 3D rendering algorithms using a standard API (OpenGL).

Contents

1. Introduction
2. OpenGL interface
3. Meshes & Uniforms
4. Transformations
5. Proyections
6. Camara
7. Texturas, Z-Test
8. Ilumination
10. Normal Matrix
11. Blending
12. Multitextures

Methodology

THEORY
During the course, relevant theory will be introduced.
Practical exercises will be introduced in every class
There will be two exams, one during the mid-term break and one at the end of the course. The exams may ask questions regarding any theory studied so far.

PRACTICALS
During the course students will develop an incremental practical assignment.
All practical work can be delivered either individually or in pairs.

Evaluation

Mid-term exam, final exam and three practical deadlines.

Evaluation Criteria
Basic Bibliography
Additional Material