This subject teaches digital methods which allow the student to express themselves through lighting, while discovering
the key factors for a good illumination and giving a solid understanding of its importance as part of a 3D production.
The student will be familiarized with the different type of lights, their functions, their correct use depending the
circumstances of a scene and how to create functional reusable lighting sets.
Throughout the course, managing base lights will be taught, as well as secondary lights, its components and how to
configure a 3D scene correctly for lighting outdoor scenes, interior scenes, or characters.
Titular Professors
Professors
- Master the technical and artistic skills required to be a professional lighting artist.
- Know the theoretical concepts related to the physics of materials and lights, together with the technology in which they are linked
- Construction of a professional pipeline
- Interior, exterior and character lighting techniques
- Postproduction: precomposition of render
- Lights and basic properties
- Interior lighting
- Outdoor lighting
- Character lighting
- Optimization strategies
- Integration 3d in real environment
The course consists of 13 sessions of 3 hours each. During which, various active teaching methodologies are put into
practice, as well as project-based learning.
At the beginning of each session, the doubts that have arisen in the practice of the previous class are resolved, a new
syllabus is taught through master classes and demonstrative methods and it is concluded by practicing the new
knowledge acquired.
Throughout the course, 4 full assignments are carried out, which provide students a strong knowledge of the subject.
The percentage of the evaluation will be distributed as follows:
20% Theoretical bases
20% Portrait lighting
20% Exterior lighting
20% Interior lighting
20% Interior lighting with one character.
Deliveries must meet the requirements and deadlines.
10% general is intended for attendance and participation in class.
Digital Lighting and Rendering. Jeremy Birn.
Color and Light: A Guide for the Realist Painter (James Gurney Art).
Efficient Cinemtic Lighting. Jeremy Vickery. Gnomon Workshop.
Xuan Prada. Elephant VFX.
Arvid Schneider. Youtube Channel.
Oficial documentation of de Arnold Render