This course provides a foundation in anatomy, traditional sculpture and 3D modeling. The course shows an evolution in the representation of references and traditional procedures towards the definition of a representation of free creation, and fantastic elements, depending on criteria of each student.
This course focuses on the construction process of the human figure in three dimensions using clay. This process, combined with different methods of observation, allows us to be aware of the proportions, movements and internal structure of the human body. Lately, the student will be able to reproduce the real space into a virtual environment, like professional digital artists, using digital media. This subject begins with a strong basis for drawing the space, understanding volume representation of a physical space, to be able to reproduce this physical space on a virtual reality.
To identify the morphology of the bones and muscles.
To know the basics of the bodys movements, pieces, connexions and constructions.
To train the eye to be rigorous.
To learn the process of the construction of the human figure in three dimensions.
To learn, and master, technologies and concepts related to digital art.
Anatomy
Human figure modelling
Character modelling
Digital art
Speed, Harold. The Practice and Science of Drawing. New York: Dover, 1972.
Cole, Rex Vicat. Perspective for the Artist. New York: Dover, 1976.
Boisbaudran, LeCoq. Training the Memory in Art & the Education of the Artist. London: MacMillan, 1911.
Vanderpoel, John. The Human Figure. New York: Dover, 1958.
Hale, Robert. Drawing Lessons from the Great Masters. New York: Watson-Guptill, 1964.
Henri, Robert. The Art Spirit. Basic Books, 2007.
Lolli, Zocchetta & Peretti. Structura Uomo. Vol. I. Neri Pozza, 2009.