Semester 1 |
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BLOCK 1: Interdisciplinary Practices |
Advanced Digital creation is a subject that focuses on advanced techniques and tools used in the creation of digital media such as graphics, animation, video, and audio. This subject covers various topics such as 3D modeling, texturing, lighting, rigging, animation, rendering, and compositing, among others. |
Focuses on advanced techniques and tools used in the creation of visual content such as graphics, illustrations, animations, and videos. You’ll learn various topics such as color theory, typography, layout design, composition, and visual storytelling, among others. |
Focuses on advanced techniques and tools used in the production of music and sound design, focusing specifically in 3D and immersive productions. You’ll learn various topics such as sound recording, editing, mixing, mastering, and post-production, among others. |
Advanced Sensory and Interaction Focuses on advanced techniques and tools used in the creation of interactive and immersive experiences that engage the senses of the audience. We’ll cover various topics such as user experience design, interface design, human-computer interaction, and emerging technologies such as virtual reality and augmented reality, among others. |
Project "Perception, Cognition & Neurodiversity" This project focuses on the relationship between perception, cognition, and neurodiversity and how it can influence the design of digital media. This project explores how individuals with different sensory and cognitive abilities experience digital media and how designers can create inclusive and accessible designs that cater to a diverse range of users. This project may involve research, experimentation, and collaboration with individuals from different backgrounds, including those with neurodivergent conditions. |
Semester 2 |
BLOCK 2: Expanded Audiovisual Media |
This section will cover the latest trends and developments in the field of Digital Art. How technologies and techniques that artists are using to create innovative digital works, as well as the changing landscape of the art world in the digital age. |
Interaction, intersections and confluences: art, science and technology This section will explore the intersection of art, science, and technology. Will discuss the ways in which artists are collaborating with scientists and engineers to create new forms of digital art that explore complex ideas and concepts. |
This section explores the world of immersive art, including virtual and augmented reality experiences. We’ll discuss the ways in which artists are using these technologies to create fully immersive, interactive experiences for audiences. |
Creative Coding and Artificial Intelligence (A.I) We’ll cover the emerging field of creative coding and artificial intelligence in digital art. The ways in which artists are using programming languages and machine learning algorithms to create new forms of digital art that respond to the environment and the viewer. |
Virtual Environments' Production Explores the production of virtual environments for film, television, and video games. We’ll cover the latest techniques and tools used in the industry, as well as, the creative possibilities of this medium. |
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BLOCK 3: Anti-disciplinary research, development and practice |