In Animation III, students who already understand the principles of body mechanics are introduced to locomotion in creature animation. In this class, they work on a quadruped animation exercise, practicing cycles of running, walking, stopping, and turning. By the end of the course, students transition to advanced character acting, focusing on applying detail and subtlety to create believable animations. They learn techniques to enhance their polishing skills, including full facial animation, lip-syncing, complex hand postures, and secondary actions in performance.
Titular Professors
Professors
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- Introduce locomotion in creature animation.
- Work on quadruped animation exercises, practicing cycles of running, walking, stopping, and turning.
- Transition to advanced character acting, applying detail and subtlety to create believable animations.
- Enhance polishing skills through full facial animation, lip-syncing, complex hand postures, and secondary actions.
- Learn locomotion in quadruped creatures.
- Improve body mechanics of human locomotion with complex acting scenes and complex action scenes.
- Learn how to add secondary actions in character performance to make animation believable.
Lesson 1: Quadruped Locomotion.
Lesson 2: Weight and Physicality in Creatures.
Lesson 3: Adding Overlap and Details.
Lesson 4: Polish the Animation.
Lesson 5: Animation with Multiple Characters.
Lesson 6: Phrasing Between Characters.
Lesson 7: "Hold Movement" - Pauses in Animation.
Lesson 8: Common Mistakes - What Should We Avoid?
Lesson 9: Subtlety in Animation and Subtext.
Lesson 10: Techniques for Polishing Animation.
Lesson 11: Week of Refine Works and Finals Review
At the beginning of each class the concepts and corresponding theory will be explained, where the teacher will introduce certain basic concepts of the subject and contextualize the student in methods and strategies of how to apply it in their practical work. In another hour of class, students will analyze videos and animations of their classmates through dynamic feedback and participatory strategies in class. Then they will do daily practice. During the practice, the teacher and fellow will support the student.
The primary methodologies include:
MD 0: Master Class with the support of audiovisual material.
MD 1: Thought-based learning and criticism.
In this subject, evaluation is based on the scores obtained from the exercise's deliverables. Intermediate and final exams are not expected to be implemented.
The final grade is calculated from the average of the grades obtained in each semester.
The grades are calculated by weighting the two-semester grades: exercises, practical works for Animation.
If the student fails one of the two final exercises, "Final Quadruped" or "Advanced Acting," they must retake it in the July makeup session until they pass the final exercise.
Assignments:
- Quadruped walk cycle: 40%
- Dialogue shot: 40%
- Attitude - Review Week: 20%
- Total: 100%
Assessment is continuous and based on the score obtained in the deliverables carried out during the semester. Mid-term and final exams are not implemented.
The final grade is calculated from the average of the grades obtained in each deliverable, weighted according to the established percentages.
Deliverables are evaluated with the following percentages:
- Quadruped walk cycle: 40%
- Dialogue shot: 40%
- Attitude - Review Week: 20%
To pass the subject, it is necessary to obtain a sufficient overall grade in the set of weighted deliverables.
If the student fails one of the two final exercises ("Final Quadruped" or "Advanced Acting"), they must retake them in the July makeup session until they pass the final exercise.
Work submitted in the extraordinary call (resit) will have a maximum grade of 5 out of 10.
- "Facial Expressions: A Visual Reference for Artists" Mark Simon
- Animals in Motion, Edward Muybridge
- "The Male and Female Figure in Motion" Edward Muybridge
- Acting for Animators, Ed Hooks
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