Description
In Digital character animation II, the students already understand the body mechanics principles and now are ready to know the locomotion of creature animation. In this class, the students work on an exercise with a quadruped creature and practice how to animate, running, walks, stops and different movements in animals. At the end of this class, the students continue with the acting of advanced characters to learn how to apply the details and subtlety in the animation to make them credible.
Students learn techniques to strengthen their skills in polishing the animation, with full facial animation, lip sync, complex human hands pose and secondary action.
Type Subject
Tercer - Obligatoria
Semester
First
Course
3
Credits
3.00
Titular Professors
Professor
Professors
Previous Knowledge
Objectives
- Learn locomotion in four-legged creatures
- Students improve the body mechanics of human locomotion with complex acting scenes and action movies sequences
- Learn how to add secondary action in the acting of characters to make their animation credible
Contents
Quadruped Locomotion
Weight and Physicality in creatures
Subtext and acting with the eyes
Secondary action
Animating advanced dialogue
Methodology
Evaluation
Evaluation Criteria
Basic Bibliography
Animals in Motion, Edward Muybridge
Acting for Animators, Ed Hooks
Additional Material