In Animation II, the student begins to use staging and composition to tell a story. Based on the student's learning of the principles of body mechanics from previous courses, advanced physical shots will be animated with their characters. In this class, students improve their ability to animate physical actions such as crawling, running, jumping, dodging, throwing down, climbing. In the last part, they deepen their advanced pantomime action to express emotion and interaction with objects and other characters, using the best storytelling practices. He begins his introduction into character acting.
Titular Professors
Professors
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Use staging and composition to tell a story.
- Animate advanced physical shot actions with characters, based on the principles of body mechanics from previous courses.
- Improve the ability to animate physical actions such as crawling, running, jumping, dodging, throwing down, and climbing.
- Deepen advanced pantomime action to express emotion and interaction with objects and other characters.
- Incorporate advanced techniques of anticipation, overlapping, arcs, time and spacing.
- Incorporate dialogues into animations.
- Develop narrative techniques to understand the animated story through character acting.
- Begin introduction into character acting.
- Lesson 1: Advanced Facial Expressions.
- Lesson 2: Advanced Body Mechanics.
- Lesson 3: Polish your animation.
- Lesson 4: Staging and Composition.
- Lesson 5: Camera Animation.
- Lesson 6: Storytelling.
- Lesson 7: Intro to Acting.
- Lesson 8: Phrasing.
- Lesson 9: Intro to Lip Sync.
- Lesson 10: Dialogue Blocking.
- Lesson 11: Subtext Dialogue.
At the beginning of each class the concepts and corresponding theory will be explained, where the teacher will introduce certain basic concepts of the subject and contextualize the student in methods and strategies of how to apply it in their practical work. In another hour of class, students will analyze videos and animations of their classmates through dynamic feedback and participatory strategies in class. Then they will do daily practice. During the practice, the teacher and fellow will support the student.
The primary methodologies include:
MD 0: Master Class with the support of audiovisual material.
MD 1: Thought-based learning and criticism.
In this subject, evaluation is based on the score obtained in three main exercises, each with its partial deliverables. Mid-term and final exams are not expected to be implemented.
The final grade is calculated from the average of the grades obtained in each exercise, weighted according to the established percentages.
Grades are calculated by weighting the three exercises: practical animation works.
Deliverables per exercise:
- Planning
- Blocking
- Blocking Plus
- Spline
- Final
Assignments:
- Pull and Push: 20%
- Lift Weight - Get Up: 20%
- Sport Action - Jump: 20%
- Hands Practice: 20%
- Face Expressions: 20%
- Attitude - Review Week: 20%
- Total Assignment assessment: 100%
Assessment is continuous and based on the score obtained in the deliverables carried out during the semester. Mid-term and final exams are not implemented.
The final grade is calculated from the average of the grades obtained in each deliverable, weighted according to the established percentages.
Deliverables are evaluated with the following percentages:
- Facial Expressions: 30%
- Parkour - Dance - Action combat: 30%
- Dialogue Shot: 30%
- Attitude - Review Week: 10%
To pass the subject, it is necessary to obtain a sufficient overall grade in the set of weighted deliverables.
Work submitted in the extraordinary call (resit) will have a maximum grade of 5 out of 10.
- "Facial Expressions: A Visual Reference for Artists" Mark Simon
- The Animator's Survival Kit (Richard E. Williams)
- "The Male and Female Figure in Motion" Edward Muybridge
- "Animation from Script to Screen" (Shamus Culhane)
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