The students know basic and essential concepts of the acting process: background of the character, intentions, corporality, psychology, etc. They learn to use the camera as a character within their scenes.
Students begin to work on the mechanics of the body through animation, using video references to understand and comprehend how the human body behaves and moves when faced with an action. To do this they will carry out a series of practical exercises where they will learn to move an inanimate character within a camera frame. The function of these exercises is that the student comes to dominate and perfect the functions of the basic concepts of animation, as well as space/time, squash/stretch, overlaps, etc. Their characters must have their own personality, as well as character and soul.
Titular Professors
Professors
Fundamentals of Animation
- Understand the basic and essential concepts of the acting process: character background, intentions, corporality, and psychology.
- Learn to use the camera as a character within their scenes.
- Work on body mechanics through animation, using video references to understand how the human body behaves and moves in response to an action.
- Master and perfect the basic concepts of animation: space/time, squash/stretch, overlaps, etc.
- Apply the principles of animation to body mechanics animations in bipeds.
- Understand and apply the principles of acting and pantomime in body mechanics animations.
- Develop characters with their own personality, character, and soul.
- Lesson 1: Solid pose. Posing your character.
- Lesson 2: Physicality and Body mechanics.
- Lesson 3: Understanding weight and physicality.
- Lesson 4: Full body weight and Exaggeration.
- Lesson 5: The principles of the Arcs.
- Lesson 6: The art of pantomime acting – Body Acting.
- Lesson 7: Walkthrough: Blocking to final shot.
- Lesson 8: Timing and Spacing.
- Lesson 9: Secondary action in our animation.
- Lesson 10: Graph Editor: Tips – Gimbal lock.
- Lesson 11: Hands poses.
- Lesson 12: Intro to the Facial poses.
- Lesson 13: Week of refine works and finals reviews.
At the beginning of each class the concepts and corresponding theory will be explained, where the teacher will introduce certain basic concepts of the subject and contextualize the student in methods and strategies of how to apply it in their practical work. In another hour of class, students will analyze videos and animations of their classmates through dynamic feedback and participatory strategies in class. Then they will do daily practice. During the practice, the teacher and fellow will support the student.
The primary methodologies include:
MD 0: Master Class with the support of audiovisual material.
MD 1: Thought-based learning and criticism.
MD 4: Seminar.
MD 7: Flipped Classroom.
For the subject, the evaluation is produced from the score obtained in 15 deliverables. It is not expected to implement mid-terms and final exams.
The final grade is calculated from the average of the grades obtained in each semester.
The grades are calculated by weighting the two-semester grades: exercises, practical works for Animation.
Assignments:
- Pull and Push: 20%
- Lift Weight - Get Up: 20%
- Sport Action - Jump: 20%
- Hands Practice: 20%
- Face Expressions: 20%
- Attitude - Review Week: 20%
- Total Assignment assessment: 100%
Assessment is continuous and based on the score obtained in the deliverables carried out during the semester. Mid-term and final exams are not implemented.
The final grade is calculated from the average of the grades obtained in each deliverable, weighted according to the established percentages.
Deliverables are evaluated with the following percentages:
- Pull and Push: 20%
- Lift Weight - Get Up: 20%
- Sport Action - Jump: 20%
- Hands Practice: 20%
- Face Expressions: 20%
- Attitude - Review Week: 20%
- To pass the subject, it is necessary to obtain a sufficient overall grade in the set of weighted deliverables.
- Work submitted in the extraordinary call (resit) will have a maximum grade of 5 out of 10.
- The Illusion of Life (Frank Thomas & Ollie Johnston)
- The Animator's Survival Kit (Richard E. Williams)
- Simplified Drawing for Planning Animation (Wayne Gilbert)
- Timing for Animation (John Halas and Harold Whitaker)
.