Titular Professors
Learning Outcomes of this subject are:
RA.10 The student knows the basics of digital animation and the main processes in the creation of 3D Character
Animation.
RA.11 The student knows the principles of animation through practical exercises.
RA53. Ability to apply knowledge for the creation of animation planning through a sketchbook, video references.
Lesson 1 Introduction to animation
Lesson 2 The 12 Principles of Animation
Lesson 3 The importance of the Planning in animation
Lesson 4 Introduction to Timing & Spacing
Lesson 5 Anticipation & Squash and Stretch
Lesson 6 The Arcs in the Movements
Lesson 7 Animation Methods Pose to pose and Straight Ahead
Lesson 8 Overlapping Action & Follow Through
Lesson 9 Spline Method. Blocking and Spline
Lesson 10 Weight and Exaggeration.
Lesson 11 Introduction to walk cycle
Lesson 12 Introduction to human locomotion
The course will work through various teaching methodologies. At the beginning of each class the concepts and
corresponding theory will be explained, where the teacher will introduce certain basic concepts of the subject and
contextualize the student in methods and strategies of how to apply it in their practical work. In another hour of class,
students will analyze videos and animations of their classmates through dynamic feedback and participatory strategies
in class. Then they will do daily practice. During the practice, the teacher and fellow will support the student.
For the fundamentals of animation, the evaluation is produced from the score obtained in 15 deliverables. It is not
expected to implement mid-terms and final exams. The works delivered during the extraordinary examinations will be
eligible for only 5 out of 10
- The final grade is calculated from the average of the grades obtained in each semester.
- The grades are calculated by weighting the two-semester grades: exercises, practical works for Animation
2D bouncing ball with the timeline animation of
Photoshop. Normal bouncing ball and Bowling
Bouncing ball
9%
Stop Motion (Practice) 9%
3D normal bouncing ball, Maya exercise
(football, basket or volley bouncing ball)
9%
The obstacle Bouncing ball 9%
Squash and Stretch ball (cannon ball) 9%
Pendulum Exercise 9%
Squirrel exercise (Tail Overlapping) 9%
Vanilla Walk (Only hips with legs) 9%
Personality Walk (Only hips with legs) 9%
Full Body Walk 9%
Attiutude Recover week. 10%
 The illusion of Life (Frank Thomas & Ollie Jhonston)
 The Animators Survival Kit (Richard E. Williams)
 Simplified Drawing for Planning Animation (Wayne Gilbert)
 Timing for Animation (John Halas and Harold Whitaker)
 Digital Lighting and Rendering (Jeremy Birn)
 Mastering Autodesk Maya 2016: Autodesk Official Press (Todd Palamar)
 Animation Methods: The Only Book You'll Ever Need (David Rodriguez)