Titular Professors
Students need a good knowledge of object-oriented programming. It is useful (but not essential) that the student has completed the 'Graphics I' course.
By the end of the course, each student will have created a game and learned to work programming features of a video game in an environment that simulates the production process of any video game studio or even a traditional software company. Ideally, this course will prepare them for the completion of a longer project in Video Game Production, in 4th grade.
- Unity and C#
- Godot and GDScript
- Version Control
- Shaders and materials
- 3D Graphics Applications
- Game Project Development
THEORY
Throughout the course, theoretical concepts related to the programming of games will be introduced.
DELIVERY PRACTICE
An incremental practical will be developed by all students, working either individually or in groups.
? Midterm project (90%): Individual practical project for the middle of the course. A grade of 5 or higher is required to pass.
? Participation (10%): Student participation throughout the course. This may include oral or written tests taken in class, answering questions and/or participating in different activities.