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Learning Outcomes of this subject are:
RA.01 3d Software knowledge for the creative process . 3d Max, Zbrush, Photoshop, Cura..
RA.02 Modeling a character ready for printing
RA.03 Learning how a 3d printer works adn how to prepeare any 3d design with the slicer
RA.04 Hard surface modeling.
RA.05 3d caharacter texturing . Learning the process of baking, uv mapping and texturing
RA.06 3d rendering a character in a virtual enviroment
Modeling
- Basic fundamentals. Techniques for both organic and geometrical shapes. Zbrush and 3d Max
- Character creation base .Design and Sculpting
- Low Poly and High Poly concepts
3d Printing
- Preparing the 3d model for printing
- Use of Cura slicer for Gcode generation
- Technical aspects for printer functionality
Texturing and rendering
- UVs. Maps generation
- Texturing with Zbrush and Photoshop
- Rendering and 3d character presentation
- Theory classes
- Exercise classes and exercises
- Practices
- Seminars
- Exams 35%
- Exercises, problems and practices 30%
- Final Project 30%
- Portfolio 5%
Evaluation rules
Passing SA1 SA2 SA3 SA4 is mandatory in order to compute the final mark
All exercices, practices, projects and other tasks must be done individually
Presenting or copying work done by others is totally forbidden and it will be considered a serious fault
SA1 Exams
The subject will have 2 exams and will evaluate the level reached from lessons content
SA2 Exercices and practices
There will be different tasks and exercices that will have to be presented for a correct follow-up
No exercise will be accepted for submission after deadline. Exercise submission is mandatory for passing the subject
Failing or not submiting the exercises on time during the course will result as making a recuperation exam where all the non approved exercices will have to be submited . The máximum mark in this case will be 5 over 10
SA3. Final Project
The final project will have to show off the contents explained during the course
SA4. Portfolio
This portfolio will have to document by using images and explanations the steps followed for the Final Project execution as well as the final rendered images showing off the character created
Chris Legaspi .Anatomy for 3d artists. The essential guide for CG artists. 3d Total Publishing
Sculpting from the imagination: Zbrush. 3d Total Publishing.
Michael Lauricella. Anatomía Artística. GG
Ed Catmull. Creatividad S.A. Como llevar la inspiración hasta el infinito y más allá. Conecta.