Description
This subject will give the student the opportunity to create an original character and its environment (organic or architectonic), by means of 3D modeling (Maya) and sculpture (ZBrush).
Type Subject
Tercer - Obligatoria
Semester
First
Course
2
Credits
5.00
Titular Professors
Professor
Professors
Previous Knowledge
Objectives
To create a complete assets. That it is a biped character, with some props (items).
To get a proficiency on Maya.
To get elemental knowledge on ZBrush.
To be introduced Xgen plugin (Maya). This is useful to create grooming and fur.
Contents
Modeling tools:
1. Zbrush
UI
Digital sculpture Paint brushes.
You put
UVs
2. Maya
Advanced modeling
Retopology
UVs
Methodology
Evaluation
Evaluation Criteria
Basic Bibliography
LOLLI, A. et al. 2009. Struttura Uomo. Venècia: Neri Pozza.
SZUNYOGHY, A. i FEHÉN, G. 2013. Anatomía Humana para artistas. Postdam: H.F. Ullmann.
Additional Material