Bachelor in Business Intelligence and Data Analytics

Bachelor in Business Intelligence and Data Analytics

Become an expert in data analysis and business decision making in a technological ecosystem and with great networking opportunities

Creativity and innovation management

Description: 

Technological innovation is increasingly a source of sustainable competitive advantage for companies around the world. However, building an organization capable of successfully and repeatedly bringing technological innovations to market is a major management challenge. This course focuses on the practices and processes that managers use to manage innovation effectively. The course will work from a human perspective, understanding students’ own creativity and skills, as well as those of users; and from a strategic perspective, examining the tools, techniques, and processes used to create and manage innovation.

Type Subject
Tercer - Obligatoria
Semester
Second
Course
2
Credits
5.00
Previous Knowledge: 

N/A

Objectives: 

By the end of this course, students should have achieved the objectives set for the course and developed the skills listed below. In summary, students will have acquired a solid foundation in creativity and innovation applied to management contexts, understanding why technological innovation is a key driver of sustainable competitive advantage and how organizations can improve their ability to turn opportunities into market-ready solutions in a repeatable way. Students will be able to structure managerial challenges, generate and evaluate alternatives, validate assumptions through experimentation and user feedback, and communicate an innovation proposal with clear strategic logic and a practical roadmap under real-world constraints.

Contents: 

  1. The creative process
  2. Divergence engine: brainstorming
  3. Originality toolkit: SCAMPER
  4. Problem framing and insight mapping: Mind Map
  5. Unique ideas + selection logic
  6. Forced connections: random inputs, unexpected ideas
  7. Creative systems: from randomness to meaning
  8. Introduction to innovation + Ten Types of Innovation
  9. Disruptive innovation + Blue Ocean Strategy
  10. Open innovation + user innovation
  11. Platforms + ecosystems
  12. Innovation adoption and diffusion
  13. Innovation culture + creating high-performance teams
  14. Tutoring for presentations

Methodology: 

Readings and preparation: students must read the assigned materials before each session and come prepared to discuss them in class, answering the instructor’s questions with clear and well-structured ideas.

Classes and participation: sessions combine concept explanation, guided discussion, mini-cases, videos, and practical exercises. Active participation and in-class contributions are expected, as part of the learning process is built through debate and feedback.

Teamwork and deliverables: throughout the course, students will work in teams and deliver brief progress presentations. The applied work culminates in a final deliverable that integrates case analysis, a digital or service prototype, and a pitch with a roadmap.

Attendance: students are expected to attend all sessions, arrive on time, and remain for the full class period. Students are responsible for any course content and activities missed due to absence.

Evaluation: 

ASSESSMENT


Course grading for all groups:

  • Attendance and class participation: 20%
  • Creativity Individual Assignments: 15%
  • Mid-term Presentation: 20%
  • Mid-term Team Feedback: 5%
  • Innovation Case Studies: 15%
  • Final Presentation: 20%
  • Final Presentation Team Feedback: 5%

Your instructor will inform you whether you must present your work in class or record a video presentation.

Confirmed cases of PLAGIARISM in individual or group presentations will result in failing the course.

Evaluation Criteria: 

The assessment criteria for each component are shown below:

1.1) Class Attendance — 10% of the final grade — Highly Important


Students are allowed 3 absences without penalty, or without the need for medical or other justification. The 4th absenceresults in a 0.5-point deduction, and with the 5th absence the student receives a 0 for attendance.
Note: after 5 absences, this becomes a serious situation and the student is at risk of failing the course.

1.2) Class Participation — 10% of the final grade — Highly Important


Students must arrive to class ON TIME and PREPARED to participate in discussions and other activities. Participation assessment includes not only contributions to the student’s own project, but also the constructive feedback provided to help classmates’ projects succeed. Students are required to prepare all assigned readings before class.



2) Creativity Individual Assignments — 15% of the final grade — Moderate Important


Students must submit 4 individual assignments. These tasks are designed to progressively strengthen creative development skills. They will be completed in a sequence with gradually fewer instructions and greater autonomy, so that the final activity includes minimal guidance. At the same time, the set of activities aims to gradually push students outside their comfort zone, training exploration, idea connection, and the generation of original proposals under different levels of ambiguity.

The four submissions are: Personal Analogy, Mind Map, Random Sentence, and The Song —all individual.



3) Creativity Idea Presentation — 20% of the final grade — Highly Important


Following the A + B = C structure, students will receive in class two challenges based on real people’s problems/needs and must create an original digital business idea by combining and deeply connecting both. The presentation will be delivered in groups of 1 to 5 students and must demonstrate the use of the creativity theory and techniques covered in class, as well as the ability to build relevant and defensible connections.

Assessment criteria and stages:

  • Stage 1 – Explore the problem — benchmark: 15%
  • Stage 2 – Creative exploration: 15%
  • Stage 3 – Idea connections: 20%
  • Stage 4 – The Big Idea: 25%
  • Stage 5 – Prototype: 15%
  • Stage 6 – Roadmap: 10%


4) Team Feedback — Creativity Idea Presentation — 5% of the final grade — Moderate Important


At the end of the project, each student must complete a peer evaluation of the participation of the members of their team. This evaluation aims to assess individual contribution to group work. Each student must rate each team member’s performance on a scale from 0 —lowest— to 10 —highest—, considering criteria such as participation, responsibility, task completion, quality of contributions, and collaboration.



5) Innovation Case Studies — 15% of the final grade — Moderate Important


During the second part of the course —Innovation— students must submit 4 individual assignments in case-study/essay format. These submissions assess the ability to analyze innovation concepts, apply frameworks to real examples, and communicate structured arguments with clear reasoning and relevant examples.

The four submissions are:

  • Essay: Golden Circle of Innovation and Types of Innovation
  • Case Study: Blue Ocean Strategy
  • Essay: Open Innovation
  • Case Study: Platforms and Ecosystems


6) Topic Presentation — 20% of the final grade — Highly Important


Team presentation —groups of 3 to 5 students— in video format —15 minutes— showing how relevant companies in your industry apply the frameworks covered in class. Visual support is required —PPT/Canva. Students must upload the PDF deck to eStudy —with the correct file name— and share the video link —one submission per team.

Assessment: 50% theory + 50% company examples. Visual consistency, text/visual balance —with extra details in the annex— and effective time management —including questions/feedback— will be assessed.

The presentation must include the following 8 requirements: team roles; Blue Ocean —Canvas + ERRC—; Open Innovation; User Innovation; Platforms & Ecosystems —Pentagrowth + Ecosystem Canvas—; innovation culture —Reinventing Organizations—; adoption —Rogers’ five factors—; Ten Types of Innovation —one example per type.



7) Team Feedback — Topic Presentation — 5% of the final grade — Moderate Important


At the end of the project, each student must complete a peer evaluation of the participation of the members of their team. This evaluation aims to assess individual contribution to group work. Each student must rate each team member’s performance on a scale from 0 —lowest— to 10 —highest—, considering criteria such as participation, responsibility, task completion, quality of contributions, and collaboration.

Basic Bibliography: 

- Von Hippel, Eric (2005) Democratizing Innovation, Cambridge, MA: MIT Press - Kim, W.C.; Mauborgne, R. (2004). Blue Ocean Strategy: How to Create Uncontested Market Space and Make the Competition Irrelevant. Boston: Harvard Business School Press - Parket, G., Val Alstyne, M., Choudary, S.P. (2016) Platform Revolution: How Networked Markets Are Transforming the Economy - and How to Make Them Work for You. New York: W. W. Norton & Company - Rogers, Everett (16 August 2003). Diffusion of Innovations, 5th Edition. Simon and Schuster. - F. Laloux. (2014) Reinventing Organizations: A Guide to Creating Organizations Inspired by the Next Stage of Human Consciousness. Nelson Parker

Additional Material: 

- Von Hippel, Eric (2005) Democratizing Innovation, Cambridge, MA: MIT Press - Kim, W.C.; Mauborgne, R. (2004). Blue Ocean Strategy: How to Create Uncontested Market Space and Make the Competition Irrelevant. Boston: Harvard Business School Press - Parket, G., Val Alstyne, M., Choudary, S.P. (2016) Platform Revolution: How Networked Markets Are Transforming the Economy - and How to Make Them Work for You. New York: W. W. Norton & Company - Rogers, Everett (16 August 2003). Diffusion of Innovations, 5th Edition. Simon and Schuster. - F. Laloux. (2014) Reinventing Organizations: A Guide to Creating Organizations Inspired by the Next Stage of Human Consciousness. Nelson Parker