Degree in Design and Creation of Interactive Products La Salle Campus Barcelona

Bachelor in Design and Creation of Interactive Products - Minor in Video Games

Visual effects-VFX I

Description: 

An introductory course in visual effects for production using Houdini FX. Students will learn to create and control particle simulations (POP), granular simulations (Vellum Grains), rigid body dynamics (RBD), and volume simulations (Pyro/Smoke), integrating them within a professional production pipeline and rendering with Karma/Solaris.

Type Subject
Optativa
Semester
First
Credits
3.00
Previous Knowledge: 

Basic knowledge of 3D

Objectives: 

To enable students to design, simulate, and render complex visual effects in Houdini FX, understanding the procedural logic of the software and correctly integrating simulations within a professional VFX production pipeline.

Contents: 


  • Advanced particle simulation (POP III) – Magic Paladin
  • Vellum Grains – Sand, snow, and soil simulations
  • RBD I – Rigid Body Dynamics. Introduction to destruction
  • RBD II – Material Fracture and Constraints
  • RBD III – Debris Source and Smoke Simulations

Methodology: 

Progressive theoretical-practical methodology. Each 4-hour weekly session combines technical demonstration by the instructor (50%) and guided practical exercise in the classroom (50%). Students build effects step by step, replicating the workflow of a professional VFX studio, progressing from foundational concepts to complete setups with final renders.

Evaluation: 


  • Assessable exercises: 70% (minimum grade to average: 3.5/10)
  • Continuous assessment: 30%

Evaluation Criteria: 

All exercises must be submitted. The minimum grade to average is 3.5/10;

Basic Bibliography: 


  • SideFX Houdini Documentation. (2024). SideFX. https://www.sidefx.com/docs/houdini/
  • ">https://www.sidefx.com/docs/houdini/">https://www.sidefx.com/docs/houdin...
  • Kyburg, S. (2021). Houdini 18.5 Fundamentals. Rebus Farm Academy Press.
  • Sahin, E. (2022). Houdini Procedural VFX: Particles, Dynamics and Simulations. Packt Publishing.
  • Quigley, S. (2020). VFX Fundamentals: Rigid Body Destruction and Pyro FX in Houdini. CG Spectrum Press.

Additional Material: