Degree in Design and Creation of Interactive Products La Salle Campus Barcelona

Bachelor in Design and Creation of Interactive Products - Minor in Video Games

Textures

Description: 

This theoretical-practical course will use Substance Painter software to texture the assets (character and environment) created previously during the first semester, giving the models the necessary and appropriate look, whether a cartoon style for animation or a more photorealistic style for VFX.

Type Subject
Optativa
Semester
Second
Credits
4.00

Titular Professors

Previous Knowledge: 

Basic knowledge of 3D surfacing

Objectives: 

The main goal of this course is provide the students with the knowledge to create their own texture pipeline and look-dev, for Hero assets, props and environments, for VFX as well as for Animation.

Contents: 

Masks Brushes (customize) Smart materials Channels(Layers (color, specular, roughness, normal, bump, etc) Layers Bake Texture maps (bump, normal, displacement, id, color or diffuse, subsurface scattering, etc)

Methodology: 

Through practical exercises, we will delve deeper and progressively learn about the tools and possibilities offered by the Substance Painter software for creating textures applied to a 3D object, using different working methods depending on the material to be reproduced for the 3D asset that needs to be textured.

Evaluation: 

There are five exercises in continuous assessment mode.

Evaluation Criteria: 

.

Additional Material: 

.