Description
Theoretical and practical course, intended to get texturized assets (created in advance during the first semester), through Subtance Painter and The Foundry Mari software. It will give the final visual aspect to the models, either on cartoon style or in a more photorealistic aspect for VFX.
Type Subject
Optativa
Semester
Second
Credits
4.00
Titular Professors
Professor
Professor
Professors
Previous Knowledge
Objectives
The main goal of this course is provide the students with the knowledge to create their own texture pipeline and look-dev, for Hero assets, props and environments, for VFX as well as for Animation.
Contents
Masks
Brushes (customize)
Smart materials
Channels(Layers (color, specular, roughness, normal, bump, etc)
Layers
Bake
Texture maps (bump, normal, displacement, id, color or diffuse, subsurface scattering, etc)
Methodology
Evaluation
Evaluation Criteria
Basic Bibliography
DEMERS, O. 2002. Digital Texturing and Painting. San Francisco: New Riders.
LANIER, L. 2008. Advanced Maya Texture and Lighting. Berkeley: Sybex.
Additional Material