This theoretical-practical course will use Substance Painter software to texture the assets (character and environment) created previously during the first semester, giving the models the necessary and appropriate look, whether a cartoon style for animation or a more photorealistic style for VFX.
Titular Professors
Basic knowledge of 3D surfacing
The main goal of this course is provide the students with the knowledge to create their own texture pipeline and look-dev, for Hero assets, props and environments, for VFX as well as for Animation.
Masks Brushes (customize) Smart materials Channels(Layers (color, specular, roughness, normal, bump, etc) Layers Bake Texture maps (bump, normal, displacement, id, color or diffuse, subsurface scattering, etc)
Through practical exercises, we will delve deeper and progressively learn about the tools and possibilities offered by the Substance Painter software for creating textures applied to a 3D object, using different working methods depending on the material to be reproduced for the 3D asset that needs to be textured.
There are five exercises in continuous assessment mode.
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