Titular Professors
While no specific knowledge is required, any previously studied game-related subjects will be very useful
Ideation of a videogame
Creation of a GDD
Working role definition inside the team
Complete development of a videogame
Presentation and publication (optional) of the created videogame.
Creation of a GDD.
Know how to make prototypes of ideas.
Definitions of roles with the intention of developling a videogame.
Prediction of tasks and development of these.
Videogame coding.
Creation or gathering of art, corresponding to the needs of the videogame.
During all the year the students will work to have a finished videogame at the end of the course. To make that possible, they will learn the methods of creating and managing the development of a videogame. The goal is to work in an enviroment as similar as a professional one.
The final evaluation will be based on the whole process of the videogame creation, and the final result.
First semester (30%)
GDD + Prototype: 15% (10% GDD + 5% Prototype)
Alpha + Pitch: 15% (10% Pitch + 5% Alpha)
Second Semester (70%)
Beta: 15%
Final project: 55% (25% final game + 15% presentation + 15% promotion / merch)