Degree in Design and Creation of Interactive Products La Salle Campus Barcelona

Bachelor in Design and Creation of Interactive Products - Minor in Video Games

Audiovisual Narrative

Description
The course aims to introduce multimedia scriptwriting as a creative tool. Students will work on fundamental aspects such as types of scripts, planning, and basic notions of audiovisual production. By the end of the course, students will have the necessary knowledge to develop a complete script that can later be used to create a correct audiovisual production.
Type Subject
Optativa
Semester
Second
Credits
6.00

Titular Professors

Previous Knowledge
Objectives

Learning Outcomes of this subject are:
LO.01 Know how to write the scripts for an audiovisual production
LO.02 Know how to write interactive scripts
LO.03 Saber creating a transmedia narrative
LO.04 Basic knowledge of how to act in front of the cameras
LO.05 Be able to correctly transmit the work done

Contents

1. Foundations of Audiovisual Narrative

Introduction to audiovisual narrative: language, codes, and structures.

Applications of audiovisual scriptwriting in film, advertising, animation, and videogames.

Visual and sound narrative: how framing, rhythm, and sound tell stories.

Formats and styles: fiction, documentary, music video, experimental, interactive.

2. References, Imaginary Worlds, and Semiotics

References and imaginary worlds: creating visual and narrative universes.

Study of references: analysis of key scenes (film, series, videogames).

Semiotics and the meaning of images: signs, symbols, and visual metaphors.

Character creation: archetypes, internal conflict, and narrative arc.

3. Planning and Camera Movement

Shot types: narrative and psychological function of framing.

Camera movements: pan, tracking shots, tilt, zoom, steadycam, drone.

Planning rules: 180° rule, continuity, raccord, and visual rhythm.

4. Lighting and Staging

Principles of narrative lighting: temperature, direction, and intensity.

Lighting schemes: three-point lighting, Rembrandt, backlight, expressionist lighting.

Types of lighting equipment: LED, tungsten, RGB panels, natural light.

Acting in front of the camera: presence, naturalness, and emotional coherence.

5. Types of Scripts and Storytelling Tools

Storyline, ripomatics, storyboard, animatic, literary script, and technical script.

Storytelling tools: the three-act structure.

Interactive and branching scripts: decisions, narrative routes, and user feedback in videogames.

6. Interactive Narrative and Narrative Videogame

Introduction to interactive and transmedia narrative.

Non-linear scriptwriting and branching narrative structures.

Adapting audiovisual storytelling to the language of videogames.

Narrative integration: cinematics, cutscenes, decisions, and player agency.

Methodology

Short theoretical classes with audiovisual examples and discussion.
Practical workshops in scriptwriting, camera work, lighting, and acting.
Analysis of references.
Group work for audiovisual or interactive projects.
4 mandatory assignments throughout the course.

Evaluation

P1. Reference analysis ? 25%
P2. Script and storyboard ? 25%
P3. Narrative videogame ? 25%
P4. Videogame programming (based on P1) ? 25%

Extraordinary Resit (July)

Continuous assessment grades cannot be retaken.

Evaluation Criteria

Rules and Additional Notes

In cases of plagiarism, the university?s regulations will be applied. Plagiarism includes any work that uses third-party information, fully or partially, without proper citation.

All submitted materials must be original unless the assignment explicitly states otherwise.

On presentation day, all group members must be present for the assignment to be accepted.

If it is detected that a student has not participated in the work, they will receive a Fail ? Not Submitted (NP). The instructor may request an individual interview to verify knowledge.

Deadlines are strict.

Submissions must be uploaded to eStudy in the correct folder and in the correct format.

It is the student?s responsibility to ensure that the file is correctly uploaded, that it is the correct version, in the correct format, and that it opens without issues. Otherwise, the assignment will be graded as NP.

The course requires regular reading, writing, and presentation activities, as well as a minimum of 13 class attendances.

Basic Bibliography

Field, S. (2005). El manual del guionista. Plot Ediciones.
McKee, R. (2010). El guion. Alba Editorial.
Gurney, J. (2015, 5 febrero). Luz y color (Colec. Espacio de Diseño). Anaya Multimedia.
Mateu-Mestre, M. (2020, 10 septiembre). Tinta: Dibujo y composición para narradores visuales (Colec. Espacio de Diseño). Anaya Multimedia.

Additional Material

Skolnick, E. (2014). Video Game Storytelling. Watson-Guptill.
Lieu, D. (s. f.). Derek Lieu [canal de YouTube]. Recuperado de https://www.youtube.com/c/dereklieu
Rickett, M. (2024, 27 noviembre). What is a logline? [Entrada de blog]. StudioBinder. Recuperado de https://www.studiobinder.com/blog/what-is-a-logline/