Goals
- Train game development experts capable of immediately joining games companies varying in size from Indie to AAA.
- Teach students skills in programming, development and deployment of profesional level game engines.
- Teach students the importance of back-end tools such as the creation of asset pipelines, and integration with 3rd party tools.
- Teach students different methods of game design and how they can be applied to different genres.
- Prepare the student to work in a multidisplinary team by learning to develop using AGILE methodology.