Grau en International Computer Engineering La Salle Campus Barcelona

Grau en International Computer Engineering

El Grau en Enginyeria Informàtica de La Salle és l'únic programa de grau a Barcelona que et proporcionarà les habilitats i el coneixement per donar resposta a les necessitats internacionals del sector de la informàtica i dels negocis.

Disseny i usabilitat II

Descripció
This subject is the core of the Multimedia Engineering Degree (2nd year) and is optional for the rest of the Engineering degrees. The course is annual and has 5 ECTS credits. Learning Outcomes of this subject are: RA.1 The minimum and necessary artistic and creative bases are applied for the good design of any software product. (GM) RA.2 Knowledge of Human Computer Interaction/Usability is available for the practice of UCD (User-Centered Design). (GM) RA.3 Usability problems can be identified, formulated and solved in multidisciplinary environments, both in teams and individually. (GM) RA.4 Maps and navigation patterns suitable for any interface are generated. (GM) GM: Degree in Multimedia Engineering GM: Multimedia Engineering GI: Computer Engineering TG: OTIC Engineering GT: Telematic Engineering GC: Telecommunications Engineering GK: Electronic Engineering GS: Audiovisual Systems Engineering
Tipus assignatura
Optativa
Semestre
Anual
Crèdits
5.00

Professors Titulars

Coneixements previs

Coneixements bàsics de disseny gràfic (teoria del color, tipografia, composició,…)
Coneixements de les eines Illustrator i/o Photoshop

Objectius

Objectius generals de la assignatura:
Seguir les fases d'un desenvolupament web a nivell professional.
Entendre els requisits segons les necessitats del client per crear un projecte adequat als objectius.
Presentar correctament de forma escrita i oral els resultats obtinguts.

Objectius específics
Aprofundir en el concepte d'User Interface per aplicacions digitals.
Conèixer tècniques per l'anàlisi de dissenys de plataformes web.
Aplicar aquestes tècniques als dissenys propis.
Adquirir coneixement avançat en l'ús d'eines d'avaluació i de prototipatge.
Aprendre el desenvolupament del procés metodològic en experiència d'usuari.
Aprendre metodologies d'avaluació amb usuaris
Entendre l'anàlisi de l'arquitectura de la informació i la funcionalitat de l'aplicació.

Continguts

First semester
- Briefing
-User modeling
- Benchmarking
- Project analysis
- Information architecture
- Interaction design
- Responsive design
Second semester
- User experience evaluation
- Visual interface design
- Evaluation techniques
- Test with users
- Mockups/Wireframes
- Style guides
- Marketing strategies

Metodologia

The course is based on applying a User-Centered Design (UCD) process to the design of a web page and app. During the
first semester we work on the first phase of discovery using techniques that allow us to evaluate the type of content to
be contemplated, and during the second semester we carry out the definition phase in which the project is
conceptualized. Each phase has an associated delivery from which both the report and the oral defense are
evaluated.The subject has a weekly operation with 2 teaching sessions:
During each session, initially an introduction to the basic concepts will be made and later the concepts explained in a
practical exercise will be applied.

Avaluació

FIRST SEMESTER'S GRADE (40%)
- EC1 (10%) (Moderately significant)
- EC2 (15%) (Moderately significant)
- EC3 (15%) (Moderately significant)
SECOND SEMESTER'S GRADE (60%)
- EC4 (15%) (Moderately significant)
- EC5 (20%) (Moderately significant)
- EC6 (20%) (Moderately significant)
- EC1-6 (5%) (Moderately significant)
EXTRAORDINARY RECOVERY. JULY
Continuous evaluation grades cannot be retrieved. Recovery of the PRACTICE (part 1 and part 2) in a single delivery.
RULES AND CLARIFICATIONS
In case of copy, the current regulations of the University will be applied. Any work that uses information from third
parties, whatever the source, either partially or totally, is considered a copy. All material submitted, unless otherwise
specified in the statement, must be the student's original. If the statement allowsfor the delivery of third-party material,
it must be correctly referenced. Otherwise, it will be considered a copy and will result in a zero in the file and the loss of
the call according to the rules of the University.
On the day of the presentation, all members of the group must be present for the practice to be accepted. If it is detected
that in a work submitted by a group any of the members has not participated, either in whole or in part (all members
must participate in the realization of all points of the statement), the person in question will have a note of Not
Presented (NP). If there is any suspicion of this on the part of the teacher, he orshe may ask the student for an interview
to demonstrate his or her knowledge of the subject. Submissions have a strict deadline. Submissions must be made
through the eStudy in the appropriate well with the correct format.
It is the student's responsibility to check that the submission has been made correctly. Therefore, the student must
ensure that the file is correctly hung in the well and that it is the correct version, the correct format and can be opened
without problems. Otherwise, the practice will be considered as Not Presented (NP) and no complaints will be admitted.
The course requires regular reading, writing and presentation exercises and a minimum of 13 class attendances.

Criteris avaluació

Dedication to the subject: 5 credits at 25 hours/credits
Annual dedication: approx. 30 teaching weeks
Weekly dedication: 2 hours of class
A minimum dedication per student of approximately 125 hours is calculated, but each student adapts the workload of
the internship.

Bibliografia bàsica

Garrett, J. J. (2011). The elements of user experience: User-centered design for the Web and beyond. Berkeley, CA: New
Riders.
Rosenfeld, L., & Morville, P. (2007). Information architecture for the World Wide Web. Farnham: O'Reilly.
Krug, Steve author. (2014). Don't make me think, revisited: a common sense approach to Web usability. Berkeley, CA:
New Riders
Norman, D. A. (1990). The design of everyday things. New York: Doubleday.

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