Description
Throughout the previous semester, we analyzed, studied and interpreted the elements and techniques necessary to create a 2D animation, and learned how the industry has perfected the technique to this day. In this semester, we will submit to a new challenge and we will expand the areas given in the previous semester, to enter more advanced animation techniques. We will work on a final project, with monthly monitoring.
Type Subject
Tercer - Obligatoria
Semester
Second
Course
2
Credits
5.00

Titular Professors

Previous Knowledge
Objectives

The student knows and knows how to choose the best 3D digital animation techniques in each case.

Contents

Unit 1. Basic Concepts. Unwrap, Rig and Vértex Paint
Unit 2. Development of a simple Cut-Out style character
Unit 3. Development of a complex character Cut-Out style
Unit 4. 3D animation

Methodology

The subject will be developed through active and participatory teaching methodologies that help the student to assimilate the knowledge, competences and learning objectives of the subject. The cooperative work as well as the autonomous work will be promoted, strengthening the interrelation between student and teacher; as well as the interdisciplinarity that will give the opportunity to expand concepts between diverse matters.

Evaluation

Continuous assessment:
The first day of the course the student will be proposed to do a final project. Every month, it will be monitored and we will analyze if the given theory is being applied in the student's proposals.
It will be based on the reviews, the student's participation in the classes and the teacher's criteria.
The exercises delivered will be publicly corrected to share the successes and errors.
Subject follow-up: 50%
Final project: 40%
Competent: 10%

Evaluation Criteria
Basic Bibliography

Williams, R., Animator’s Survival Kit, Faber and Faber, London 2009
Thomas,F. Johnston, O., Illusion of Life, Hipéryon, 1997
Bendazzi, G., Cartoons. 100 años de cine de animación, Ocho y medio, Madrid, 2003*
Silver, S., The Silver Way, Design Studio Press, 2017*
Catmull, E., Creatividad S.A, PRHGE, Barcelona, 2014*
* Magnification readings

Additional Material