Description
The intention of this subject is to give students digital tools that allow them to express themselves through the creation of three-dimensional elements. An introductory tour of the different tools found in Blender will allow you to familiarize yourself with basic concepts related to the creation of geometry, materials and textures, as well as laying the groundwork for later using more advanced techniques.
Type Subject
Primer - Obligatoria
Semester
First
Course
1
Credits
5.00

Titular Professors

Previous Knowledge
Objectives

The student is able to create simple 3D animations.

Contents

Lesson 1. Introduction and 3d Pipeline (1 session)
- Which is the 3D Pipeline
- Structure and stages of the 3d Pipeline
- That's Blender
- Blender Foundation
- The Blender community (3d generalist, free, open-source)
- Platforms (3d design, advertising, video games, cinema)
- Installation.
- Goals

Lesson 2. Interface and navigation (1 session)
- Splash screen
- Settings and preferences
- Interface.
- Workspaces
- Create and save
- Search, shortcuts and favorites.

Lesson 3. Basic concepts (1 session)
- Select and active objects
- Creation of objects
- Move, rotate, climb
- 3d cursor and pivot points
- Duplicates, instances and users
- Interaction modes

Lesson 4. 3D modeling (6 sessions)
- Layout
- Editing mode and meshes
- Modeling tools
- Multi-object edition
- Inverted normals
- Display modes and options
- Radial menus
- Modifiers
- Box modeling
- Poly2Poly
- Revolution
- Interactive Revolution.
- Topology
- Introduction to sculpting
- Retopology

Lesson 5. Materials, textures and introduction to lights (4 sessions)
- Organization of the scene (hierarchies, collections and preparation of the scene
- Eevee and Cycles
- Render engine selection
- Basic shading
- Introduction to nodes
- Node editor

- Textures
- HDRI and PBR materials
- Light

Lesson 6. Rendering and composition (1 session)
- Cameras
- Render with Eevee
- Render with Cycles
- Composition with nodes

Lesson 7. Grease Pencil (1 session)
- User interface
- Object mode
- Drawing mode
- 2D Layers
- Brushes and materials
- Basic grease pencil animation
- Rendering

Methodology

The subject consists of 15 sessions of 4 hours each, where they will work through active teaching methodologies. In each session a class will be taught with a duration of between 30 and 60 minutes followed by a guided exercise. Throughout the course there will be 4 partial works that will be integrated into the final project. This project is free-themed and must integrate elements that demonstrate the understanding of all the areas covered in the course. The student must finish the semester knowing the Blender software and knowing how to use it on their own creations.

Evaluation

The percentage of the evaluation will be distributed as follows:

10% Attendance and participation in class.
25% Partial works, corresponding to each subject of the subject.
65% Final project.
Deliveries must meet the rules and deadlines.

Evaluation Criteria
Basic Bibliography

“Blender 2.80 Reference Manual.”, Blender Foundation, https://docs.blender.org/manual/en/latest.
Siddi, Francesco. “Get Started: Blender fundamentals” Blender Cloud Courses, Blender Foundation, https://cloud.blender.org/p/blender-fundamentals.
“Fresh Blender News, Every Day”, Blendernation, https://www.blendernation.com
“Home of the Blender Community”, BA: Blenderartist.org, https://blenderartists.org
“The Guerrilla CG project”, https://vimeo.com/user904568

Additional Material