Titular Professors
Professors
The student is able to create simple 3D animations.
Lesson 1. Introduction and 3d Pipeline (1 session)
- Which is the 3D Pipeline
- Structure and stages of the 3d Pipeline
- That's Blender
- Blender Foundation
- The Blender community (3d generalist, free, open-source)
- Platforms (3d design, advertising, video games, cinema)
- Installation.
- Goals
Lesson 2. Interface and navigation (1 session)
- Splash screen
- Settings and preferences
- Interface.
- Workspaces
- Create and save
- Search, shortcuts and favorites.
Lesson 3. Basic concepts (1 session)
- Select and active objects
- Creation of objects
- Move, rotate, climb
- 3d cursor and pivot points
- Duplicates, instances and users
- Interaction modes
Lesson 4. 3D modeling (6 sessions)
- Layout
- Editing mode and meshes
- Modeling tools
- Multi-object edition
- Inverted normals
- Display modes and options
- Radial menus
- Modifiers
- Box modeling
- Poly2Poly
- Revolution
- Interactive Revolution.
- Topology
- Introduction to sculpting
- Retopology
Lesson 5. Materials, textures and introduction to lights (4 sessions)
- Organization of the scene (hierarchies, collections and preparation of the scene
- Eevee and Cycles
- Render engine selection
- Basic shading
- Introduction to nodes
- Node editor
- Textures
- HDRI and PBR materials
- Light
Lesson 6. Rendering and composition (1 session)
- Cameras
- Render with Eevee
- Render with Cycles
- Composition with nodes
Lesson 7. Grease Pencil (1 session)
- User interface
- Object mode
- Drawing mode
- 2D Layers
- Brushes and materials
- Basic grease pencil animation
- Rendering
The subject consists of 15 sessions of 4 hours each, where they will work through active teaching methodologies. In each session a class will be taught with a duration of between 30 and 60 minutes followed by a guided exercise. Throughout the course there will be 4 partial works that will be integrated into the final project. This project is free-themed and must integrate elements that demonstrate the understanding of all the areas covered in the course. The student must finish the semester knowing the Blender software and knowing how to use it on their own creations.
The percentage of the evaluation will be distributed as follows:
10% Attendance and participation in class.
25% Partial works, corresponding to each subject of the subject.
65% Final project.
Deliveries must meet the rules and deadlines.
Blender 2.80 Reference Manual., Blender Foundation, https://docs.blender.org/manual/en/latest.
Siddi, Francesco. Get Started: Blender fundamentals Blender Cloud Courses, Blender Foundation, https://cloud.blender.org/p/blender-fundamentals.
Fresh Blender News, Every Day, Blendernation, https://www.blendernation.com
Home of the Blender Community, BA: Blenderartist.org, https://blenderartists.org
The Guerrilla CG project, https://vimeo.com/user904568