Description
This subject is based on the deepening of 3d modeling using Zbrush by creating two main exercices, where during the creation process (workflow) the student will be provided with the knowledge of tools and resources of this software in order to get the expected results.
Type Subject
Tercer - Obligatoria
Semester
Second
Course
2
Credits
5.00

Titular Professors

Previous Knowledge
Objectives

The student knows how to apply the specialties of the modeling for video games and interactive environments.
The student is able to create textures for 3D models digitally.
The student is able to apply the digital foundations of the creation of objects and scenarios with 3D modeling and the mapping of textures.

Contents

The subject will be based in 2 exercises sharing a unique context.

Exercise 1: Creation of a creature (based on 5 sessions)

session 1:
• Introduction. Research of reference images
• Zspheres / insert mesh brushes
• Adaptive skin
• save tool and save Fil

Session 2:
• Dynamesh
• Masks and Transpose tool (gizmo)
• Polygroups
• Materials (basics and matcalps) customizing matcalps
• Model sheet

Session 3:

• UI customization
• Zremesher
• Subdivisions
• Primary Details
• Secondary Details
• Layers
• Alphas

Session 4:

• Turntable and recording video
• Uvs unwrap
• Polypaint
• Spotlight (textures projection)

Session 5:

• Transpose Master
• Renders and lighting

Exercise 2 – creation of a character (based on 5 sessions)

session 6:

• Introduction. Research fo reference images.
• Armature: zspheres or insert mesh
• Dynamesh and shape

Session 7:

• Zremesher and polygroups
• Subtools
• cloth, armours, props, etc.

Session 8:

• Noise maker
• Array mesh
• Nano mesh
Session 10:

• posing the character
• Integration both figures (creature and character)
• Renders

Methodology

The subject will be developed through active and participatory teaching methodologies that help the student to assimilate the knowledge, competences and learning objectives of the subject. The cooperative work as well as the autonomous work will be promoted, strengthening the interrelation between student and teacher; as well as the interdisciplinarity that will give the opportunity to expand concepts between diverse matters.

Evaluation

The evaluation of the subject will be divided n two different parts, one per each exercice. The final grade will be the average between both deliveries. The subject will be failed if one of those exercises is failed or not delivered, and it will have to be recovered by delivering the exercise properly done. The students work will be properly traces and guided with feedbacks and punctual deliverires.

Evaluation Criteria
Basic Bibliography

BOOKS

Anatomía

- Richer, P. (1998). Artistic Anatomy. Practical Art Books.

- Ellenberger, W. (1966). An Atlas of Animal Anatomy for Artists. Dover Anatomy for Artists.

- Delavier, F. (2010). Strength Training Anatomy.

- Delavier, F., Clemenceau, J.P., Gundill, M. (2011). Delaviers Stretching Anatomy.

Websites

- Eaton, S. (2018). EscotEaton. http://www.scott-eaton.com

- Anatomy tools. (2013). http://www.anatomytools.com

- Anatomy for sculptors. (2020). https://anatomy4sculptors.com/pages/about-us

Resources

- 3d Scan Store. Captured 3d Assets for Artists, Sculptors and Developers. (2013). https://www.3dscanstore.com/

- Anatomy 360. (2019). https://anatomy360.info

- Texturing XYZ (2020). https://texturing.xyz

- Pixologic. Resource Center. (2020) https://pixologic.com/zbrush/downloadcenter

Softwares Documentation

- Pixologic. Zbrush. Documentation (2020). http://docs.pixologic.com

Master Classes

- Zbrush Summit. (2020). https://summit.pixologic.com

Forums and comunities

- ZBrush Central (2020). https://www.zbrushcentral.com

- Artstation (2020) https://www.artstation.com

Artists, Companies and Studios

- Keos Masons (2020) http://www.keosmasons.com

- Think Tank, Training Center. (2020) https://www.tttc.ca

- Blanco, J., Javier Blanco, Model & Texture Artist. (2020) https://www.javiblanco.com

- Tedeschi, F., Furio Tedeschi, CG Artist. (2020) https://furio.artstation.com

- Sinclair, B., Brett Sinclair, Freelance Character Artist. (2020) https://brettsinclair3d.com

- Sims, A., Aaron Sims Creative. (2020) https://www.aaronsimscreative.com

- Grassetti, R., Grassetti. (2020) https://rgrassetti.com

- Aerni, M., Mathiew Aern, CG Character Artist (2020) http://mataerni.com

Additional Material