Knowledge of C programming language
Good base of algebra
The primary objective is to reach a sufficient level of theoretical knowledge in order to implement basic 3D rendering algorithms using a standard API (OpenGL).
1. Introduction
2. OpenGL interface
3. Meshes & Uniforms
4. Transformations
5. Proyections
6. Camara
7. Texturas, Z-Test
8. Ilumination
10. Normal Matrix
11. Blending
12. Multitextures
THEORY
During the course, relevant theory will be introduced.
Practical exercises will be introduced in every class
There will be two exams, one during the mid-term break and one at the end of the course. The exams may ask questions regarding any theory studied so far.
PRACTICALS
During the course students will develop an incremental practical assignment.
All practical work can be delivered either individually or in pairs.
Mid-term exam, final exam and three practical deadlines.