Description
The subject introduces the student to the knowledge and application of the real-time motors used in video games and VFX productions.
Type Subject
Optativa
Semester
Second
Credits
5.00

Titular Professors

Previous Knowledge
Objectives

Know thoroughly the use of a real-time engine like UNREAL to know the peculiarities of creating 3D art for video games and explore the possibilities that this tool provides for VFX.

Contents

Introduction to Unreal Engine

Level Design

Lighting

Materials/Shaders

Particles

Terrain and vegetation

Cameras and Animation

Programming with Blueprints

Packaged project

Virtual Reality

Methodology
Evaluation
Evaluation Criteria
Basic Bibliography
Additional Material

https://www.unrealengine.com/
https://www.unrealengine.com/en-US/resources

Unreal Engine 4 for Beginners Paperback – February 8, 2017, David Nixon
Unreal Engine 4 for Design Visualization: Developing Stunning Interactive Visualizations, Animations, and Renderings,Tom Shannon