Description
The course proposes an introduction to 3D modeling through the ZBrush platform in order to obtain, by carrying out a series of exercises, the basic knowledge of the tools and permit the student to be able to create an anthropomorphic character and modeling digitally model by applying the previous knowledge acquired in the first course in subjects such as Drawing, Modeling and Anatomy.
Type Subject
Tercer - Obligatoria
Semester
First
Course
2
Credits
5.00

Titular Professors

Previous Knowledge
Objectives

RA32 The student knows the character design and modeling process of a 3D audiovisual production.
RA33 The student creates 3D models based on the character design and movement dynamics
RA34 The student is able to create digital 3D models of bipeds, quadrupeds, and other creatures.
RA35 The student is able to create scenarios and objects for a digital audiovisual production

Contents

Lesson 1. Introduction to ZBrush.
Introduction to digital sculpture. Presentation of the ZBrush (i) program environment
ZBrush (ii) Environment - Primitive Forms / Polymesh & Basic Brushes

Lesson 2. Modeling basic shapes.
Introduction to Alphas
Exercise 1: Building a stone / Modeling / Texture
Use of Alphas (i) / Shadow & Depth

Lesson 3. Hard Surfaces.
Introduction to hard surface modeling
Exercise 2: Helmet / Subtools / Wireframe / panel loops / finishing

Lesson 4. Modeling anatomical shapes.
Introduction to basic anatomical shape modeling
Exercise 3: Hand / basic structure, volume, muscles, finishing
Exercice 4: Head / basic structure, volume, muscles
Exercice 5: Man to Woman / modeling and transformation of the morphology of a face.
Modeling complex shapes: the human body

Lesson 5. Aplhas.
Use of Aplhas (ii) and desing of own Alphas
UV application to clothes
Ejercicio 6: Clothes

Lesson 6. Rigging.
Introduction to zSpheres
Antrophomorfic model for rigging
Exercise 7: ZSoheres

Lesson 7. Personal project.
Antrophomorfic character design
Concepts / turn around /modelado básico
Fece and expression
Textures and finishing

Methodology

In the subject will work through different teaching methodologies. At the beginning of each unit there will be
a master class where the teacher will introduce certain basic concepts and contextualize the student in the
historical-artistic moment. From here, the student will have a series of audiovisual material and didactic
activities based on the active methodologies with which he will acquire the knowledge of the different
stylistic periods and the specific vocabulary of the discipline. From the beginning of the course the student
will be presented with a group project to develop throughout the course and to present orally and in writing
at the end of the course.
MD 1: Master Class with the support of audiovisual material.
MD 2: Seminar.
MD 3: Flipped classroom.
MD 4: Real events.
MD 5: Project-based learning.
MD 6: Peer Instruction

Evaluation

Standard evaluation:
Exercices from lessons 2-3-4-5-6: 40%
Assestment of the practical knowledge from the overpassing of those exercises
Minimum grade required to arise average >4/10
Late deliveries will be penalized with -2 points

Presentation of the personal project: 40%
Lesson 7
Minimum grade required to arise average >4/10.

Continuous evaluation: 20%
Involvement of the student in the classes, delivery of the exercises, final portfolio and criteria of the teacher.

Special evaluation:
In case standard evaluation is failed, students have the option to pass the subject by passing a special
evaluation exam.

Criteria for standard and special evaluation:
In the event that the exams, exercises or works to be delivered by the student do not present a correct
written, grammatical and orthographic expression, the maximum grade will be a 4.
If the conditions are not fulfilled for passing the convocation, the maximum grade will be a 4. The student will
have the right to review the exam grade (evaluation) on the day assigned by the professors. Upon this
revision, the student’s grade may improve or decline.

Evaluation Criteria
Basic Bibliography

VV.AA. Beginner's Guide to ZBrush. 3dtotal Publishing . 2017 ISBN: 978-1-909414-50-1

Additional Material