Titular Professors
Use of the programs of 3Ds Max, Photoshop and other programs that might help creating and editing videogame assets.
Basic use of Unity and Unreal Engine, to learn how to use the created assets.
Prototyping artistic assets for videogames
Creation of artistic assets for videogames
Knowledge to use artistic assets inside Unity
Knowledge to use artistic assets inside Unreal Engine
Creation of shaders inside Unreal Engine
Consolidation of Photoshop knowledge
Consolidation of 3Ds Max knowledge
Creation of textures and materials using Substance Designer and Substance Painter
During the first semester the students will have the objective to learn how to use all the tools used during all the course. For each program used the student will make a small project to prove that he/she has learner properly the things thought.
In the second semester a single project will be done, involving the majority of the knowledge gotten, to consolidate them and also forcing the students to feel more in a realistic professional environment.
The evaluation will be based on the 3 deliveries planned through all the course. (The percents are relative to the final course note)
First semester (50%)
Delivery 1: 25%
Delivery 2: 25%
Second semester (50%)
Final project delivery: 50%
The final project will have partial deliveries that will influence the final result.
3D Game Environments: Create Professional 3D Game Worlds, Luke Ahearn, 2008
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I, Andrew Gahan, 2011
3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, Andrew Gahan,2011
3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, Gavin Goulden, 2013
3D Game Textures: Create Professional Game Art Using Photoshop, Luke Ahearn,2011
The Dark Side of Game Texturing
Unreal Engine 4 Game Development Essentials, Satheesh PV,2016.