Degree in Multimedia Engineering - Minor in Videogames

Degree in Multimedia Engineering - Minor in Videogames

Enrol in a Multimedia Engineering Degree at La Salle and be ready to become an excellent professional in technological integration by acquiring a strong technical and artistic background.

Art for Video Games

Description
In this course the students will learn the caracteristics of an art asset in order to be used easy and effectively in a videogame. They will also learn different methods of creating art assets to please a project’s requirements. In oder to complete this goal, the lesson will be based on: Use of the programs of 3Ds Max, Photoshop and other programs that might help creating and editing videogame assets. Basic use of Unity and Unreal Engine, to learn how to use the created assets.
Type Subject
Optativa
Semester
Annual
Credits
4.00

Titular Professors

Previous Knowledge
Objectives

Use of the programs of 3Ds Max, Photoshop and other programs that might help creating and editing videogame assets.

Basic use of Unity and Unreal Engine, to learn how to use the created assets.

Contents

Prototyping artistic assets for videogames

Creation of artistic assets for videogames

Knowledge to use artistic assets inside Unity

Knowledge to use artistic assets inside Unreal Engine

Creation of shaders inside Unreal Engine

Consolidation of Photoshop knowledge

Consolidation of 3Ds Max knowledge

Creation of textures and materials using Substance Designer and Substance Painter

Methodology

During the first semester the students will have the objective to learn how to use all the tools used during all the course. For each program used the student will make a small project to prove that he/she has learner properly the things thought.

In the second semester a single project will be done, involving the majority of the knowledge gotten, to consolidate them and also forcing the students to feel more in a realistic professional environment.

Evaluation

The evaluation will be based on the 3 deliveries planned through all the course. (The percents are relative to the final course note)

Evaluation Criteria

First semester (50%)

Delivery 1: 25%

Delivery 2: 25%

Second semester (50%)

Final project delivery: 50%

The final project will have partial deliveries that will influence the final result.

Basic Bibliography

3D Game Environments: Create Professional 3D Game Worlds, Luke Ahearn, 2008

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I, Andrew Gahan, 2011

3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Modeling, Andrew Gahan,2011

3D Masterclass: The Swordmaster in 3ds Max and ZBrush: The Ultimate Guide to Creating a Low Poly Game Character, Gavin Goulden, 2013

3D Game Textures: Create Professional Game Art Using Photoshop, Luke Ahearn,2011

The Dark Side of Game Texturing
Unreal Engine 4 Game Development Essentials, Satheesh PV,2016.

Additional Material